Time to create needed spell(s): add move rune to arctus and you have "fireball" spell, I suggest also add it now to creo and ego as well thus creating you "ice road" and "dash" spells Reward for beating Larde: rune, this rune when tied to arctus makes spell fly forwad, other two applications is adding it to creo and thus allowing to create entire road instead of one piece at time, and lastly adding this to ego creates movement spell (handy for dodging). Tactic: just kill little goblins outta way, hit explosive barrel while Larde is near it or get larde to hit or charge onto it, this stuns boss for little while allowing you to hit him. Up the road is first bossfight: Larde the troll
Happily there is explosive barrels near it and all you need to do is hit em to make end explode.Remember also pick first bag of wares Road is blocked with breakable rock (marked with fire symbol on it) but you dont yet have rune to make spells explode on impact. To lower bridge, hit switch with immedi and clear goblins out. Okey, time to get back to Rachel, road is now clear of broken wagons and she has little task for you : find missing 4 bags of wares (all items are within mystral woods, or easily accessible from there (in case of one). Next comes quick visit to Greyleaf at far right side of map( end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. (On way you may see unlit campfire, lighting them up with fire spell rewards you with 5 soul beads).
There is chest middle of haven containing 10 soulbeads:Īt south side of Haven you find two fountains, red for health and blue for mana, these fountains accept 4 purple soulbeads per upgrade and there is 5 upgrades you need to buy for both health and mana(you will need total 40 purple beads to maxed out health and mana).Also here is first seal puzzle and solving it opens route to Mystral woods(to the right from crossroad).įirst thing you see when entering is gang of goblins harassing traveler, time to show ppl you are friendly mage and help her out. On far right side of Haven exists mage trials (not available for now) On far left side is teleporter (there is 3 total: Haven, the Rise and Highlands) cost to use em after unlocking at leats 2 out of 3 is 10 soul beads per use. amount of flowers in garden represents how many bubls you may carry at once (for now you only have capacity for one), every time you use one bulb in combat you can come back ot haven to restock bubls at cost of 20 soulbeads a piece. Nothing much to do here for now, talk to enchanter to receive task of finding 4 magic lilly bulbs hidden out in world (and he gives you first bulb as freebie), these bublbs are essentially your mana potions (they fill mana from 0% to 100% at cost of one bulb), usable at time when your manapool runs dry just beforeit starts to regenerate on itself.
After getting to little island and fighting skirmish againts one ranged and one melee goblin, its time to step into portal and finally reach Haven.
Handy use of this spell is that orb stays where you place it so on next part step on switch, cast actus and step out (moving torch onto spell)įinal spell you receive is called, area type spell, for now it comes with ice and allows you to create frozen road that allows you move above water (you will drown without icy road or bridge beneath you when crossing watery areas). Next spell on list is (usable as ranged type, but for now its just glowing orb front of you) offensive spell that comes as fire type on default, use this to light torch near the door. After the windy path its time to face first ranged type enemy, just move bit sideways ot get in melee range and its all good, or you can block attacks with shield spell. this comes as earth based spell, as default spell it forms shield that blocks wind and projectiles. First spell you receive is called, for now this spell is your only air type spell and its melee attack (immedi spells are melee type), use this spell to clear blockade on path and then cast it to switch (star shaped item on pole) ,next comes combat introduction (immedi is one of two offensive type spells you receive).įor next part you receive, self oriented spell. Nothing much to do for now, just talk to mentor get direction and start heading to Haven, the path is straighforward route to your own spellbook.